War Missile beta1 + omnibot waypoints

All things related to Enemy Territory game. Maps, mods, scripts etc.
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ETc|#.Jay.#
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War Missile beta1 + omnibot waypoints

Post by ETc|#.Jay.# »

Mapname:

War Missile Beta 1

By ETc|gouki Nico$ and ETc|#.Jay.#

http://www.clan-etc.de/phpBB3/downloads ... il&df_id=9




allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!


Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

changelog:

- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.

download: http://www.clan-etc.de/phpBB3/downloads ... il&df_id=9

Screenshots:
http://www.clan-etc.de/phpBB3/gallery/a ... album_id=7

423422421420419418417416415413412411410409408407406405403402401400399398397396395394393392391390389388
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ETc|Luis
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Re: War Missile FP4

Post by ETc|Luis »

Pfff, what a work to make and create.. Very much respect, good map!!! Only the objective is hard to reach when its full server.
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ETc|Maverick
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Re: War Missile FP4

Post by ETc|Maverick »

Yes same opinion, but i like when it's hard!!!
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ETc|*m4g!cK*
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Re: War Missile FP4

Post by ETc|*m4g!cK* »

Dr.Evil did a great good.i remember when he was working on it him and I thought a couple things and I loved it then.it's not that hard to defend or attack,i've seen axis launch as much as allies preventing. a keeper and gouki and team where's another ? frag map next time or a sniper map !!! if you need a tester even partial load it and we'll try and test with you as a loyal clan we'll support you all the way!! :w: :w: :w:
ETc|4ever/ Black Sabbath and Metallifknca ALWAYS/ 4ever :twisted: :twisted: :twisted: :w:
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ETc|LaWy3R
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Re: War Missile FP4

Post by ETc|LaWy3R »

great map :) one of my favorites ! :w: :w: :w:
Let Them hate. Just make sure They spell Your name right.
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M.I.T.
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Re: War Missile FP4

Post by M.I.T. »

Nice work Gouki great map thx :D
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ETc|#.Jay.#
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Re: War Missile FP4

Post by ETc|#.Jay.# »

{WeB}GANG$TA finished the omnibot waypoints. its added in the downloadlink.
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ETc|#.Jay.#
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Re: War Missile beta1 + omnibot waypoints

Post by ETc|#.Jay.# »

ETc|#.Jay.# wrote:Mapname:

War Missile Beta 1

By ETc|gouki Nico$ and ETc|#.Jay.#

http://www.clan-etc.de/phpBB3/downloads ... il&df_id=9




allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!


Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

changelog:

- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.

download: http://www.clan-etc.de/phpBB3/downloads ... il&df_id=9

Screenshots:
http://www.clan-etc.de/phpBB3/gallery/a ... album_id=7

423422421420419418417416415413412411410409408407406405403402401400399398397396395394393392391390389388

new version of warmissile
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Weedius
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Re: War Missile beta1 + omnibot waypoints

Post by Weedius »

very nice map :w:
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